In Development
Gameplay & Systems Programmer
Every choice matters in this Immersive-Sim inspired experience, ensuring an unforgettable playthrough each time.
- Enemy Behavioral System
- UE 5.X
- C++
- Blueprint
Game Developer // Systems & Gameplay
I build the systems under the fun: ability stacks, movement code, renderers, and the editor tooling that keeps a team shipping. Currently deep in Unreal Engine 5 C++ and real-time rendering work.
Shipping systems across gameplay, rendering and tooling. Open any card for the architecture, the problems solved and the code.
Gameplay & Systems Programmer
Every choice matters in this Immersive-Sim inspired experience, ensuring an unforgettable playthrough each time.
The systems I own, the languages I write them in, and the tools I reach for.
What I build and own
Where the work happens
Daily drivers